Tag Archive | skies of arcadia

Dear Japanese Games: Stop Having Boring Butt Openings

Let’s start JRPG’s with less of this: And more of this: Maybe I’m just spoiled, maybe I just have a short attention span, but I have lost all patience for “humble beginnings in a sleepy village” openings. Guess what? I don’t care. I don’t care about the villagers. I don’t care about my quiet life. […]

I’ve been playing Trails in the Sky on an emulator…

And I wish I could play every game the same way. Let’s be honest, no matter how much you love RPG’s, they do haveĀ a lot of boring stuff. There’s a lot of animations that aren’t necessary (especially in battles), there’s a lot of walking around, and if it’s not your thing (and working full time […]

Writing a Good Angsty Protagonist (Also featured on Dragon House Studios)

What makes a good protagonist? Quite a lot of things, countless things really, but one central core needs to be development and growth. If your characters are static the entire story, they become dreadfully boring and quite a chore to continue to desire to spend time with. While there is obviously a fan base for […]

The Four Laws of Random Battles…as they should be

So I’ve been playing a decent amount of Popolocrois lately, and a decent amount of Ni no Kuni too. I love these games quite a lot. As a matter of fact, Ni no Kuni feels like it looked at Popolocrois and was like “I WANNA BE JUST LIKE YOU WHEN I GROW UP!” but they […]